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CVE-2026-14765

Epic Games Unreal Engine Insecure Default URL Scheme Allowance in LaunchURL

Epic Games Unreal Engine versions up to and including 5.8.0 ship with an insecure default configuration for the LaunchURL Blueprint node (UKismetSystemLibrary::LaunchURL). The URL scheme filter (FURLRequestFilter) is empty by default, which permits all URL schemes. On Windows, this results in a call to ShellExecuteW() with the open verb, so a supplied file:/// URI causes the referenced file to be executed. Any Unreal Engine game that loads user-generated content containing Blueprints is vulnerable to command execution via a malicious local file or a remote file on a WebDAV share. This is an instance of CWE-1188 (Initialization of a Resource with an Insecure Default).

CVSS 3.1 · 7.7 High EPSS < 1% KEV · Not listed
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CVE-2007-4443

The UCC dedicated server for the Unreal engine, possibly 2003 and 2004, on Windows allows remote attackers to cause a denial of service (continuous beep and server slowdown) via a string containing many 0x07 characters in (1) a request to the images/ directory, (2) the Content-Type field, (3) a HEAD request, and possibly other unspecified vectors.

CVSS 2.0 · 5.0 Medium EPSS 1.7% KEV · Not listed
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CVE-2007-4442

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.

CVSS 2.0 · 5.0 Medium EPSS 3.8% KEV · Not listed
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CVE-2008-3396

Unreal Tournament 2004 (UT2004) 3369 and earlier allows remote attackers to cause a denial of service (NULL pointer dereference and daemon crash) via a certain sequence of malformed packets.

CVSS 2.0 · 5.0 Medium EPSS 7.7% KEV · Not listed
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CVE-2008-3409

Buffer overflow in Unreal Tournament 3 1.3beta4 and earlier allows remote attackers to cause a denial of service (memory corruption and daemon crash) or possibly execute arbitrary code via a UDP packet containing a large value in a certain size field, followed by a data string of that size, aka attack 1 in ut3mendo.c.

CVSS 2.0 · 7.5 High EPSS 11.0% KEV · Not listed
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CVE-2008-3410

Unreal Tournament 3 1.3beta4 and earlier allows remote attackers to cause a denial of service (NULL pointer dereference and daemon crash) via a UDP packet in which the value of a certain size field is greater than the total packet length, aka attack 2 in ut3mendo.c.

CVSS 2.0 · 5.0 Medium EPSS 2.6% KEV · Not listed
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CVE-2008-4243

Directory traversal vulnerability in ImageServer (aka UTImageServer) in WebAdmin before 1.7 for Epic Games Unreal Tournament 3 (UT3) 1.3 allows remote attackers to read arbitrary files via a .. (dot dot) in the URI.

CVSS 2.0 · 7.8 High EPSS 3.7% KEV · Not listed
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CVE-2008-7011

The Unreal engine, as used in Unreal Tournament 3 1.3, Unreal Tournament 2003 and 2004, Dead Man's Hand, Pariah, WarPath, Postal2, and Shadow Ops, allows remote authenticated users to cause a denial of service (server exit) via multiple file downloads from the server, which triggers an assertion failure when the Closing flag in UnChan.cpp is set.

CVSS 2.0 · 4.0 Medium EPSS 2.2% KEV · Not listed
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CVE-2008-7015

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.

CVSS 2.0 · 5.0 Medium EPSS 2.8% KEV · Not listed
CVE-2002-1507

Unreal Tournament 2003 (ut2003) clients and servers allow remote attackers to cause a denial of service via malformed messages containing a small number of characters to UDP ports 7778 or 10777.

CVSS 2.0 · 5.0 Medium EPSS 1.3% KEV · Not listed
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CVE-2003-1431

Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL.

CVSS 2.0 · 7.1 High EPSS 5.2% KEV · Not listed
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CVE-2003-1432

Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.

CVSS 2.0 · 10.0 Critical EPSS 7.5% KEV · Not listed
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CVE-2003-1433

Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times.

CVSS 2.0 · 4.3 Medium EPSS 1.2% KEV · Not listed
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CVE-2004-0608

The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via a UDP packet containing a secure query with a long value, which overwrites memory.

CVSS 2.0 · 10.0 Critical EPSS 73.5% KEV · Not listed
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CVE-2004-1805

Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names.

CVSS 2.0 · 5.0 Medium EPSS 6.4% KEV · Not listed
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CVE-2025-61973

A local privilege escalation vulnerability exists during the installation of Epic Games Store via the Microsoft Store. A low-privilege user can replace a DLL file during the installation process, which may result in unintended elevation of privileges.

CVSS 3.1 · 8.8 High EPSS < 1% KEV · Not listed
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