GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation
Default status is the baseline for the product, each version can override it (e.g. patched versions marked unaffected).
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| Imagination Technologies | Graphics DDK | unknown |
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Configuration 1 [-]
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No data.
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| Imaginationtech | Graphics Ddk |
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No CVSS v4.0
No CVSS v3.0
No CVSS v2
This CVE is not in the KEV list.
Exploit prediction score: < 1% (0.306% probability within 30 days)
| Link | Providers |
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| https://www.imaginationtech.com/gpu-driver-vulnerabilities/ |
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| Type | Values Removed | Values Added |
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| First Time appeared |
Imaginationtech ddk
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| Weaknesses | CWE-787 | |
| CPEs | cpe:2.3:a:imaginationtech:ddk:*:*:*:*:*:*:*:* cpe:2.3:a:imaginationtech:ddk:1.17:*:*:*:*:*:*:* cpe:2.3:a:imaginationtech:ddk:1.18:*:*:*:*:*:*:* cpe:2.3:a:imaginationtech:ddk:23.2:*:*:*:*:*:*:* |
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| Vendors & Products |
Imaginationtech ddk
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| Type | Values Removed | Values Added |
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| Metrics |
cvssV3_1
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| Type | Values Removed | Values Added |
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| First Time appeared |
Imaginationtech
Imaginationtech graphics Ddk |
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| Vendors & Products |
Imaginationtech
Imaginationtech graphics Ddk |
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| Description | A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access. | |
| Title | GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation | |
| Weaknesses | CWE-823 | |
| References |
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