GPU DDK - libusc.so NPD due to integer overflow at ConvertSwitchToArrayLookup during WebGPU shader compilation
Default status is the baseline for the product, each version can override it (e.g. patched versions marked unaffected).
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| Imagination Technologies | Graphics DDK | unknown |
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| Imaginationtech | Graphics Ddk |
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No CVSS v4.0
No CVSS v3.0
No CVSS v2
This CVE is not in the KEV list.
Exploit prediction score: < 1% (0.263% probability within 30 days)
| Link | Providers |
|---|---|
| https://www.imaginationtech.com/gpu-driver-vulnerabilities/ |
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| Metrics |
ssvc
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| Metrics |
cvssV3_1
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| Type | Values Removed | Values Added |
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| First Time appeared |
Imaginationtech
Imaginationtech graphics Ddk |
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| Vendors & Products |
Imaginationtech
Imaginationtech graphics Ddk |
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| Description | A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device. The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations. | |
| Title | GPU DDK - libusc.so NPD due to integer overflow at ConvertSwitchToArrayLookup during WebGPU shader compilation | |
| Weaknesses | CWE-190 | |
| References |
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