CVE-2026-111152

Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader

Published Oct 15, 2026 CVSS 4.0 · 6.8 Medium EPSS < 1% KEV · Not listed
Description
Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.

Remediation

No solution or workaround provided in the CVE record

Tracking

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Advisories

No advisories available
History
Type Values Removed Values Added
Metrics ssvc

{'options': {'Automatable': 'no', 'Exploitation': 'poc', 'Technical Impact': 'partial'}, 'version': '2.0.3'}

Type Values Removed Values Added
Description Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.
Title Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader
First Time appeared Game-music-emu Project
Game-music-emu Project game-music-emu
Weaknesses CWE-125
CPEs cpe:2.3:a:game-music-emu_project:game-music-emu:*:*:*:*:*:*:*:*
Vendors & Products Game-music-emu Project
Game-music-emu Project game-music-emu
References
Metrics cvssV3_1

{'score': 5.5, 'vector': 'CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H'}

cvssV4_0

{'score': 6.8, 'vector': 'CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:P/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N'}

Weaknesses

Sources

Status
PUBLISHED
Assigner
VulnCheck
Published
Updated
Oct 16, 2026, 5:10 PM
Reserved
Oct 15, 2026, 5:04 PM
Status
Deferred
Published
Oct 15, 2026, 7:17 PM
Modified
Oct 16, 2026, 6:25 PM