Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader
Default status is the baseline for the product, each version can override it (e.g. patched versions marked unaffected).
| Vendor | Product | Default status | Versions | ||||||
|---|---|---|---|---|---|---|---|---|---|
| libgme | game-music-emu | unaffected |
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No data.
No data.
| Vendor | Product | Versions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Game-music-emu Project | Game-music-emu |
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No CVSS v3.0
No CVSS v2
This CVE is not in the KEV list.
Exploit prediction score: < 1% (0.128% probability within 30 days)
| Type | Values Removed | Values Added |
|---|---|---|
| Metrics |
ssvc
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| Type | Values Removed | Values Added |
|---|---|---|
| Description | Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers. | |
| Title | Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader | |
| First Time appeared |
Game-music-emu Project
Game-music-emu Project game-music-emu |
|
| Weaknesses | CWE-125 | |
| CPEs | cpe:2.3:a:game-music-emu_project:game-music-emu:*:*:*:*:*:*:*:* | |
| Vendors & Products |
Game-music-emu Project
Game-music-emu Project game-music-emu |
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| References |
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|
| Metrics |
cvssV3_1
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