CVE-2026-110736

Published Oct 14, 2026 CVSS 3.1 · 3.6 Low EPSS < 1% KEV · Not listed
Description
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Remediation

No solution or workaround provided in the CVE record

Tracking

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Advisories

No advisories available
History
Type Values Removed Values Added
Title Out-of-Bounds Read in Godot Engine Optimized Translation Loader Exposes Process Memory
Type Values Removed Values Added
Metrics ssvc

{'options': {'Automatable': 'no', 'Exploitation': 'poc', 'Technical Impact': 'partial'}, 'version': '2.0.3'}

Type Values Removed Values Added
Title Out-of-Bounds Read in Godot Engine Optimized Translation Loader Exposes Process Memory
Type Values Removed Values Added
Description Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
First Time appeared Godotengine
Godotengine godot Engine
Weaknesses CWE-1285
CPEs cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*
Vendors & Products Godotengine
Godotengine godot Engine
References
Metrics cvssV3_1

{'score': 3.6, 'vector': 'CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L'}

Weaknesses

Sources

Status
PUBLISHED
Assigner
mitre
Published
Updated
Oct 15, 2026, 4:08 PM
Reserved
Oct 14, 2026, 3:53 PM
Status
Awaiting Analysis
Published
Oct 14, 2026, 4:17 PM
Modified
Oct 16, 2026, 7:55 PM