Default status is the baseline for the product, each version can override it (e.g. patched versions marked unaffected).
| Vendor | Product | Default status | Versions | ||||||
|---|---|---|---|---|---|---|---|---|---|
| godotengine | Godot Engine | unknown |
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No data.
No data.
| Vendor | Product | Versions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Godotengine | Godot Engine |
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No CVSS v4.0
No CVSS v3.0
No CVSS v2
This CVE is not in the KEV list.
Exploit prediction score: < 1% (0.156% probability within 30 days)
| Type | Values Removed | Values Added |
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| References |
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| Type | Values Removed | Values Added |
|---|---|---|
| Title | Heap Out-Of-Bounds Write in Godot HDR Image Decoder |
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| References |
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| Metrics |
ssvc
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| Title | Heap Out-Of-Bounds Write in Godot HDR Image Decoder |
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| Description | Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model. | |
| First Time appeared |
Godotengine
Godotengine godot Engine |
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| Weaknesses | CWE-787 | |
| CPEs | cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:* | |
| Vendors & Products |
Godotengine
Godotengine godot Engine |
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| References |
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| Metrics |
cvssV3_1
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