Default status is the baseline for the product, each version can override it (e.g. patched versions marked unaffected).
| Vendor | Product | Default status | Versions | ||||||
|---|---|---|---|---|---|---|---|---|---|
| n/a | n/a | affected |
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No data.
No data.
No data available yet.
No CVSS v4.0
No CVSS v3.0
No CVSS v2
This CVE is not in the KEV list.
Exploit prediction score: 1.6% (1.611% probability within 30 days)
| Type | Values Removed | Values Added |
|---|---|---|
| First Time appeared |
Nintendo
Nintendo mario Kart 8 |
|
| Weaknesses | CWE-94 | |
| CPEs | cpe:2.3:a:nintendo:mario_kart_8:-:*:*:*:-:*:*:* | |
| Vendors & Products |
Nintendo
Nintendo mario Kart 8 |
|
| Metrics |
cvssV3_1
|
| Type | Values Removed | Values Added |
|---|---|---|
| Description | In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library, | |
| References |
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