Default status is the baseline for the product, each version can override it (e.g. patched versions marked unaffected).
| Vendor | Product | Default status | Versions | ||||||
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| n/a | n/a | affected |
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No data.
No data available yet.
| Source | ID | Title |
|---|---|---|
EUVD |
EUVD-2021-13610 | An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. |
Ubuntu USN |
USN-7579-1 | Godot Engine vulnerabilities |
No CVSS v4.0
No CVSS v3.0
This CVE is not in the KEV list.
Exploit prediction score: 1.6% (1.598% probability within 30 days)
Key SSVC decision points have not yet been added.
No history.