CVE-2020-6017

Published Dec 3, 2020 CVSS 3.1 · 9.8 Critical EPSS 3.2% KEV · Not listed
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Remediation

No solution or workaround provided in the CVE record

Tracking

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Advisories

Source ID Title
EUVD EUVD EUVD-2020-27171 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
History

No history.

Weaknesses

Sources

Status
PUBLISHED
Assigner
checkpoint
Published
Updated
Aug 4, 2024, 8:47 AM
Reserved
Jan 7, 2020, 12:00 AM
Status
Modified
Published
Dec 3, 2020, 2:15 PM
Modified
Jun 17, 2026, 3:22 AM