CVE-2020-6016

Published Nov 18, 2020 CVSS 3.1 · 9.8 Critical EPSS 6.0% KEV · Not listed
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

Remediation

No solution or workaround provided in the CVE record

Tracking

Sign in to view the affected projects.

Advisories

No advisories available
History

No history.

Weaknesses

Sources

Status
PUBLISHED
Assigner
checkpoint
Published
Updated
Aug 4, 2024, 8:47 AM
Reserved
Jan 7, 2020, 12:00 AM
Status
Modified
Published
Nov 18, 2020, 3:15 PM
Modified
Jun 17, 2026, 3:22 AM