Buffer Over-read in Graphics
Memory Corruption when adding user-supplied data without checking available buffer space.
Memory Corruption when adding user-supplied data without checking available buffer space.
Memory corruption may occur while validating ports and channels in Audio driver.
Memory corruption in display driver while detaching a device.
Memory corruption while calling the NPU driver APIs concurrently.
Memory corruption while parsing the ML IE due to invalid frame content.
Memory corruption during memory assignment to headless peripheral VM due to incorrect error code handling.
Memory corruption during memory mapping into protected VM address space due to incorrect API restrictions.
Memory corruption while triggering commands in the PlayReady Trusted application.
Memory corruption during the FRS UDS generation process.
Memory corruption while processing a data structure, when an iterator is accessed after it has been removed, potential failures occur.
Memory corruption while reading response from FW, when buffer size is changed by FW while driver is using this size to write null character at the end of buffer.
Memory corruption occurs while connecting a STA to an AP and initiating an ADD TS request.
Cryptographic issue while processing crypto API calls, missing checks may lead to corrupted key usage or IV reuses.
Memory corruption while performing private key encryption in trusted application.
Cryptographic issue while performing RSA PKCS padding decoding.
memory corruption while loading a PIL authenticated VM, when authenticated VM image is loaded without maintaining cache coherency.
Memory corruption while selecting the PLMN from SOR failed list.
Memory corruption during PlayReady APP usecase while processing TA commands.